4CDE is the acronym for Code, Content Creation and Culture for Digital Education. This is a
project granted by the European commission under the Erasmus+ program (in the category Key
activity 2 – Strategic partnership). The project runs from october 2016 until march 2019.

Project objectives

The general objective is to overcome the lack of Open Educational Resources (OER) to help
trainers and teachers to teach the basics of ICT in a way that goes beyond the simple use. The
final beneficiaries targeted by the project are adult learners in non-formal education, but also students
from formal education, in need of a holistic discovery of new technologies. The starting point,
which motivates the project, is the fact that ICT literacy considers only a limited approach in this
field. It showcases the software used in desktop applications (for future professionalizing goals), and
services to citizens and consumers (for goals of citizenship and social inclusion). Other important
aspects are overlooked, and important dimensions of the society's transformation by new technologies are sometimes ignored.

The project aims to involve (basic) ICT trainers and teacher (and all educational staff people) in a
different approach, with a wider vision of ICT emergence in our society, and a wider understanding about the way that ICT influence our culture, our professional life and everyday life.
The project aims to increase the critical thinking about new technologies. It aims to act on usual
educative actions about ICT, implemented by regional, national and local governments, by
demonstrating its wide openness on different view angles, and its motivational virtue.

The project is centered on the production of open educational resources (OERs) to be used for
professional purposes in the area of ICT learning, with adults and students.

The project activities and productions are :

  • educational resources (OERs) related to 45 learning objects in the field of creative programming, narratives methodologies, rich media production, and digital art ;
  •  a skills reference and validation guide;
  •  two curricula of 120 hrs each (one for ICT training for adults in non-formal education, the other for students in formal education), in 3 levels each, structured in 2 LMS platforms, including all educational resources, pedagogical informations and assessment processes.
  •  five multiplier events aiming the dissemination of all OERs in partners countries (Belgium, Italy, France, United Kingdom, Portugal) ;
  • two joint-staff trainings, specifically made in order to help the staff involved in the project, to be able to execute the tasks of OERs productions and implementation.


The project involve 5 partners from 5 countries : a research center in Art studies of a university
(UALG-CIAC), three organizations working with adults, in the field of ICT and Arts, for digital
inclusion, and for digital key competencies with job seekers (Perspectives, ADPI, FACT), and an organization active in the field of cultural diffusion to a wide audience (Melting
Pro Learning

Perspectives (coordination), Flémalle (Belgium)
Foundation for Art and Creative Technology - FACT,
Liverpool (United Kingdom), http://www.fact.co.uk/
Association pour le Développement de la Pédagogie de l'Individualisation - ADPI, Paris
(France), http://www.adpiformation.fr
Melting Pro Learning, Rome (Italy), http://meltingpro.org
Centro de Investigação em Artes e Comunicação (University of Algarve) – UALG-CIAC,
Faro (Portugal), http://ciac.pt/en